// Artificial Intelligence for Humans
// Volume 2: Nature-Inspired Algorithms
// C# Version
// http://www.aifh.org
// http://www.jeffheaton.com
//
// Code repository:
// https://github.com/jeffheaton/aifh
//
// Copyright 2014 by Jeff Heaton
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// For more information on Heaton Research copyrights, licenses
// and trademarks visit:
// http://www.heatonresearch.com/copyright
//
using System.Windows;
using AIFH_Vol2_Capstone_Plants.Milestone1;
using AIFH_Vol2_Capstone_Plants.Milestone2;
using AIFH_Vol2_Capstone_Plants.Milestone3;

namespace AIFH_Vol2_Capstone_Plants
{
    /// <summary>
    ///     Interaction logic for MainWindow.xaml
    /// </summary>
    public partial class MainWindow
    {
        public MainWindow()
        {
            InitializeComponent();
        }

        private void Milestone1Seed_Click(object sender, RoutedEventArgs e)
        {
            var prg = new Milestone1Main();
            prg.Show();
        }

        private void Milestone2Grow_Click(object sender, RoutedEventArgs e)
        {
            var prg = new Milestone2Main();
            prg.Show();
        }

        private void Milestone3Evolve_Click(object sender, RoutedEventArgs e)
        {
            var prg = new Milestone3Main();
            prg.Show();
        }
    }
}
